RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Bringing worlds together: adding multi-user support to VRML
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Internetwork infrastructure requirements for virtual environments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
An approach to verification and validation of a reliable multicasting protocol
ISSTA '96 Proceedings of the 1996 ACM SIGSOFT international symposium on Software testing and analysis
Horus: a flexible group communication system
Communications of the ACM
The VRML 2.0 handbook: building moving worlds on the web
The VRML 2.0 handbook: building moving worlds on the web
Community Place: architecture and performance
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
MBONE: Interactive Multimedia on the Internet
MBONE: Interactive Multimedia on the Internet
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
A High Performance Totally Ordered Multicast Protocol
Selected Papers from the International Workshop on Theory and Practice in Distributed Systems
Interacting in distributed collaborative virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
A spatial model of interaction in large virtual environments
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
Mu3D: a causal consistency protocol for a collaborative VRML editor
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Special panel session on multi-user virtual environments (panel session) (abstract only)
VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
Supporting large-scale distributed simulation using HLA
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Proceedings of the sixth international conference on 3D Web technology
An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Communication Visibility in Shared Virtual Worlds
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Bringing People Together-An Infrastructure for Shared Virtual Worlds on the Internet
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Balancing Workload and Communication Cost for a Distributed Virtual Environment
MIS '98 Proceedings of the 4th International Workshop on Advances in Multimedia Information Systems
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
A group-based load balancing approach for the multi-service distributed virtual environment
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
Hi-index | 0.00 |
The success of VRML -the Virtual Reality Modeling Language- which has established as the standard for 3D data on the Internet, shows that virtual reality is no longer limited to research labs but will become a part of every body's life. Although VRML has just made its first steps from a static scene description language to an interactive VR specification, the realization of distributed virtual reality for everyone will only be the next step. In this paper we will introduce a network architecture to support multiuser virtual environments on the Internet. The key issues of our approach as realized in our current prototype are scalability and interactivity. For that reason we consider a world-wide distribution, a large numbers of participants and the composition of very large virtual worlds.