NPSNET: a multi-player 3D virtual environment over the Internet
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
RIO: a real-time multimedia object server
ACM SIGMETRICS Performance Evaluation Review - Special issue on multimedia storage systems
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
The rise of shared virtual environments
IEEE Spectrum
A dynamic load balancing for massive multiplayer online game server
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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Recent advancement in computer graphics and networking technologies enable researchers to experiment and build the distributed virtual environment (DVE) system. In general, a DVE system allows many clients to simultaneously explore a virtual world and at the same time, users in this virtual environment can interact with each other and can manipulate the objects in the virtual world. To implement such a system, there are many challenges that researchers have to face so as to build an efficient DVE system that can represent a large virtual world and at the same time, support large number of concurrent users. In this work, we present some of these important issues, such as the necessity to balance the workload among different servers as well as minimizing the inter-server communication. We show that the problem, in general, is NP-complete and we proposed several algorithms so as to find the partitioning policy efficiently.