CSCL '95 The first international conference on Computer support for collaborative learning
Equity issues in computer-based collaboration: looking beyond surface indicators
CSCL '95 The first international conference on Computer support for collaborative learning
Playing together beats playing apart, especially for girls
CSCL '95 The first international conference on Computer support for collaborative learning
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the conference on Graphics interface '97
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Productivity through interaction: an overview
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Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Support for cooperatively controlled objects in multimedia applications
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Computer support for children's collaborative fantasy play and storytelling
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
Using paper to support collaboration in educational activities
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inexpensive immersive environments
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Organized mischief: comparing shared and private displays on a collaborative learning task
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CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Task performance vs. learning outcomes: a study of a tangible user interface in the classroom
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
A case study on designing interfaces for multiple users in developing regions
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Evaluating the embodiment benefits of a paper-based tui for educational simulations
CHI '11 Extended Abstracts on Human Factors in Computing Systems
PicoTales: collaborative authoring of animated stories using handheld projectors
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TinkerLamp 2.0: designing and evaluating orchestration technologies for the classroom
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
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This paper summarises two different approaches using technology to support young children's collaborative interaction in a classroom setting. KidPad, a 2 1/2D drawing package with zooming capabilities, was adapted for use with multiple mice and tangible interfaces. The first section of the paper focuses on a study carried out to evaluate the effect of multiple mice on children's collaborative behaviour at a desktop computer. Positive effects of the use of two mice included symmetry of mouse use amongst pairs and a greater degree of engagement in the task. However a number of usability issues were identified when children attempted to collaborate, particular problems were faced when the shared control was taken away, and one of the users took control, for example, when navigating. Different types of working styles were also evident between the one mouse and two mice conditions. The second section of the paper describes a move away from the desktop computer towards room-based technologies. Tangible interfaces to KidPad were developed in order to facilitate shared control over actions such as navigation where difficulties had been identified in a desktop situation. The visibility of action is highlighted as a fundamental element in the support of collaboration on a larger scale. Finally, future work and the potential of these technologies in encouraging shareable co-present interaction in a real school context are briefly discussed.