Multiplayer activities that develop mathematical coordination
CSCL '95 The first international conference on Computer support for collaborative learning
Give and take: children collaborating on one computer
CHI '95 Conference Companion on Human Factors in Computing Systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Presenting to local and remote audiences: design and use of the TELEP system
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Meeting at the desktop: an empirical study of virtually collocated teams
Proceedings of the Sixth European conference on Computer supported cooperative work
Fluid annotations in an open world
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Evolving Use of A System for Education at a Distance
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 3 - Volume 3
Semantic Telepointers for Groupware
OZCHI '96 Proceedings of the 6th Australian Conference on Computer-Human Interaction (OZCHI '96)
Meeting central: making distributed meetings more effective
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The effect of a telepointer on student performance and preference
Computers & Education
Ubiquitous presenter: increasing student access and control in a digital lecturing environment
Proceedings of the 36th SIGCSE technical symposium on Computer science education
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Give peace a chance: a call to design technologies for peace
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Multiple mouse text entry for single-display groupware
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Let's play chinese characters: mobile learning approaches via culturally inspired group games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey to assess the potential of mobile phones as a learning platform for panama
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Improving literacy in rural India: cellphone games in an after-school program
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Multimath: numeric keypads for math learning on shared personal computers
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Language and literacy learning in developing communities via cellphones
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Human–Computer Interaction and Global Development
Foundations and Trends in Human-Computer Interaction
Technology for emerging markets at MSR india
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Comparing multi-touch tabletops and multi-mouse single-display groupware setups
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pushing personhood into place: Situating media in rural knowledge in Africa
International Journal of Human-Computer Studies
Collaboration in cognitive tutor use in latin America: field study and design recommendations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using handheld devices and situated displays for collaborative planning of a museum visit
Proceedings of the 2012 International Symposium on Pervasive Displays
One Mouse per Child: interpersonal computer for individual arithmetic practice
Journal of Computer Assisted Learning
Cloze: an authoring tool for teachers with low computer proficiency
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
TinkerLamp 2.0: designing and evaluating orchestration technologies for the classroom
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Designing augmented reality for the classroom
Computers & Education
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Mischief is a system to support traditional classroom practices between a remote instructor and a group of collocated students. Meant for developing regions, each student in the classroom is given a mouse and these are connected to a single machine and shared display. We present observations of teaching practices in rural Chinese classrooms that led to Mischief's design. Mischief's user interface, with which scores of collocated students can interact simultaneously, supports anonymous responses, communicates focus of attention, and maintains the role of the instructor. Mischief is an extensible platform in which Microsoft PowerPoint slides, used commonly in developing regions, are made interactive. We setup a controlled environment where Mischief was used by classrooms of children with a remote math instructor. The results from the study provided insight into the usability and capacity of the system to support traditional classroom interactions. These observations were also the impetus for a redesign of several components of Mischief and are also presented. These findings contribute both a novel system for synchronous distance education in an affordable manner and design insights for creators of related systems.