Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
AgentSalon: facilitating face-to-face knowledge exchange through conversations among personal agents
Proceedings of the fifth international conference on Autonomous agents
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The introduction of a shared interactive surface into a communal space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Mischief: supporting remote teaching in developing regions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
A visitor's guide in an active museum: Presentations, communications, and reflection
Journal on Computing and Cultural Heritage (JOCCH)
Personalization in cultural heritage: the road travelled and the one ahead
User Modeling and User-Adapted Interaction
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A museum visit is often a collaborative activity with many people visiting the museum with family or friends. However, mobile museum guides often separate the group rather than enhance group interaction. As part of our efforts to support group activity in the museum we introduce a novel museum visit planning system that enables small groups of visitors to collaboratively plan their visit. After individual planning from home, a group of visitors can re-plan their visit as needed to accommodate for changes due to group preferences or environmental constraints. Visitors use a handheld device, also used as a museum visitors' guide, to interact with a situated display located at the entrance of the museum. We describe the system and discuss some of the design challenges we had of designing a groupware system in a public space such as a museum.