Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is the wolf angry or... just hungry?
Proceedings of the fifth international conference on Autonomous agents
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Paper chase revisited: a real world game meets hypermedia
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Supporting Social Interaction with Smart Phones
IEEE Pervasive Computing
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
But that was in another country: agents and intercultural empathy
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
ORIENT: interactive agents for stage-based role-play
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
DAIS '09 Proceedings of the 9th IFIP WG 6.1 International Conference on Distributed Applications and Interoperable Systems
Studying multi-user settings for pervasive games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Towards Intelligent Computer Assisted Educational Role-Play
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Technology-Enhanced Role-Play for Intercultural Learning Contexts
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
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The development of engaging user interfaces that support collaboration is a great challenge - in particular if users are children. We consider mobile phones as appropriate devices for multi-user interactions with a system because novel forms of physical mobile interaction techniques with smart objects yield lots of benefits, such as being intuitive and playful to use, but also addressing children's needs for curiosity. In this paper, we introduce our approach to multi-user game-like scenarios within an ambient intelligence context which are controlled via different mobile phones and their supported interaction techniques. By providing children with multiple mobile phones we structure interactions in multi-user settings and prevent undesirable situations, such as dominant users or off-topic actions. Children get access to various physical mobile interaction techniques for interactions with smart objects which are all required to fulfill one common goal. In this way, social interaction arises in a natural manner. In order to motivate and evaluate our approach, we developed two ambient intelligence applications called The World Explorer and The Escape. Results of a user study showed that children liked working in a group and that physical mobile interaction techniques are a promising approach to increase engagement and foster social interactions but also to prevent chaotic situations by balancing the distribution of activities in multi-user settings.