The affective reasoner: a process model of emotions in a multi-agent system
The affective reasoner: a process model of emotions in a multi-agent system
The role of emotion in believable agents
Communications of the ACM
Affective computing
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Personality Parameters and Programs
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Emotional advantage for adaptability and autonomy
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Old tricks, new dogs: ethology and interactive creatures
Old tricks, new dogs: ethology and interactive creatures
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating a Computational Model of Emotion
Autonomous Agents and Multi-Agent Systems
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Virtual Patients for Clinical Therapist Skills Training
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Using rituals to express cultural differences in synthetic characters
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
But that was in another country: agents and intercultural empathy
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Culture–personality based affective model
AI & Society - Special Issue: Enculturating Human-Computer Interaction, Guest Editors: M. Rehm, Y. Nakano, E. André, T. Nishida
Towards Intelligent Computer Assisted Educational Role-Play
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Technology-Enhanced Role-Play for Intercultural Learning Contexts
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Modeling emotions and other motivations in synthetic agents
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
ECHOES: An intelligent serious game for fostering social communication in children with autism
Information Sciences: an International Journal
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The paper reports work to create believable autonomous Non Player Characters in Video games in general and educational role play games in particular. It aims to increase their ability to respond appropriately to the player's actions both cognitively and emotionally by integrating two models: the cognitive appraisal-based FAtiMA architecture, and the drives-based PSI model. We discuss the modelling of adaptive affective autonomous characters based on a biologically-inspired theory of human action regulation taking into account perception, motivation, emotions, memory, learning and planning. These agents populate an educational Role Playing Game, ORIENT (Overcoming Refugee Integration with Empathic Novel Technology) dealing with the cultural-awareness problem for children aged 13---14.