Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Simplified facial animation control utilizing novel input devices: a comparative study
Proceedings of the 14th international conference on Intelligent user interfaces
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Adaptive eye gaze patterns in interactions with human and artificial agents
ACM Transactions on Interactive Intelligent Systems (TiiS)
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A number of interactive storytelling (IS) systems offer the user the possibility to input natural language input which determines how a story progresses. We introduce a framework for real-time signal processing (SSI) to analyze the users' state which then can influence the feelings of the story characters and their actions in the story. SSI is not only used to enable more natural character responses that are sensitive to the user's state at runtime. In addition SSI offers the possibility to collect a large variety of synchronized user data which can be used to analyze the user's experience in offline mode. The underlying narrative in which the approach was tested is based on a classical XIXth century psychological novel: Madame Bovary, by Flaubert.