Contours of constructive hypertexts
ECHT '92 Proceedings of the ACM conference on Hypertext
Links and their vicissitudes: essays on hypertext
Links and their vicissitudes: essays on hypertext
Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
The End of Books-or Books without End?: Reading Interactive Narratives
The End of Books-or Books without End?: Reading Interactive Narratives
Preliminary evaluation of the interactive drama facade
CHI '05 Extended Abstracts on Human Factors in Computing Systems
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Another look at search-based drama management
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Looking at the Interactive Narrative Experience through the Eyes of the Participants
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Proceedings of the 20th ACM conference on Hypertext and hypermedia
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Motivations for rereading in interactive stories: a preliminary investigation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Limits of rereadability in procedural interactive stories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rereading in interactive stories: constraints on agency and procedural variation
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
The paradox of rereading in hypertext fiction
Proceedings of the 23rd ACM conference on Hypertext and social media
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When a non-interactive story is reread, the experience may change, even though the text remains the same. But what if the text is potentially different in each reading session, as is the case in an interactive story --- how does rereading change in the context of interactive stories? In our earlier empirical studies of rereading we found that, surprisingly, readers of interactive stories reported that they do not feel that they are rereading until after they reach an understanding of the story, even if the story is unchanged between readings. To explain this, we propose a model of rereading in interactive stories in which readers are initially rereading to reach some form of closure. After achieving this goal, readers do feel that they are rereading, focusing on their understanding of the story as invariant. We demonstrate this model by using it to explain why inexperienced readers of Mateas and Stern's Façade initially reread to explore the story, but quickly shift to "playing with the system", and do not continue to reread for long.