Contours of constructive hypertexts
ECHT '92 Proceedings of the ACM conference on Hypertext
Links and their vicissitudes: essays on hypertext
Links and their vicissitudes: essays on hypertext
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
The End of Books-or Books without End?: Reading Interactive Narratives
The End of Books-or Books without End?: Reading Interactive Narratives
Preliminary evaluation of the interactive drama facade
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking at the Interactive Narrative Experience through the Eyes of the Participants
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Proceedings of the 20th ACM conference on Hypertext and hypermedia
Designing hypertext tools to facilitate authoring multiple points-of-view stories
Proceedings of the 20th ACM conference on Hypertext and hypermedia
Motivations for rereading in interactive stories: a preliminary investigation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Limits of rereadability in procedural interactive stories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rereading in interactive stories: constraints on agency and procedural variation
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Supporting rereadability through narrative play
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
The HypeDyn hypertext fiction authoring tool
Proceedings of the 2nd workshop on Narrative and hypertext
Reading again for the first time: a model of rereading in interactive stories
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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Rereading often involves reading the same thing again to see something new. This paradox becomes more pronounced in an interactive story, where a reader's choices can literally change what the reader sees in each reading. There has been some discussion of rereading in both non-interactive and interactive stories. There has not, however, been any detailed study of what readers think they are doing as they reread hypertext fiction that changes dynamically as the result of reader choice. An understanding of this would help authors/designers of hypertext fiction create better hypertext that is explicitly intended to encourage rereading. To explore this issue, we conducted semi-structured interviews with participants who repeatedly read a complex hypertext fiction. Participants had trouble describing what they were doing as "rereading", and were looking for either the text, or their understanding of the story, to remain constant between readings. This difficulty highlights the paradoxical nature of rereading in interactive stories, and suggests the need for further research into this phenomenon.