Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
The End of Books-or Books without End?: Reading Interactive Narratives
The End of Books-or Books without End?: Reading Interactive Narratives
Preliminary evaluation of the interactive drama facade
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 20th ACM conference on Hypertext and hypermedia
Designing hypertext tools to facilitate authoring multiple points-of-view stories
Proceedings of the 20th ACM conference on Hypertext and hypermedia
Motivations for rereading in interactive stories: a preliminary investigation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Rereading in interactive stories: constraints on agency and procedural variation
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Supporting rereadability through narrative play
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
The paradox of rereading in hypertext fiction
Proceedings of the 23rd ACM conference on Hypertext and social media
The HypeDyn hypertext fiction authoring tool
Proceedings of the 2nd workshop on Narrative and hypertext
Reading again for the first time: a model of rereading in interactive stories
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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The paper investigates the limits of what authors can vary procedurally to encourage and reward rereadability in procedural hypertext fiction. Exploring these issues raises a methodological challenge: how do we study re-reading in the context of stories that change? We have developed an adapted form of the Piagetan clinical interview to do this. Using this approach, we have determined that readers, surprisingly, do not want to experience endless variation when rereading interactive stories. Instead, they are looking for some form of closure, either in terms of "understanding the story", reaching the "best ending" for the characters in the story, or finding the "most interesting" version of the story. This has implications for the design/authoring of interactive stories and interactive art and entertainment.