Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Limits of rereadability in procedural interactive stories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The paradox of rereading in hypertext fiction
Proceedings of the 23rd ACM conference on Hypertext and social media
Reading again for the first time: a model of rereading in interactive stories
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Hi-index | 0.00 |
A central problem for interactive storytelling research is how to create a story which procedurally varies as the result of a user's actions, while still feeling like a story. Research has largely concentrated on how to provide coherent variations each time a user experiences an interactive story, without consideration for the relationship between subsequent experiences. This paper examines the issues that arise when designing an interactive story system which is intended to be reread as the result of a reframing. Through a discussion of several types of reframing drawn from non-interactive films, we argue that, when an interactive story makes use of a reframing to encourage rereading, the requirements for narrative coherence, selection and ordering extend across reading sessions. This introduces constraints in terms of what can be varied procedurally in response to user actions which do not occur in interactive stories which are not explicitly designed to be reread.