The media equation: how people treat computers, television, and new media like real people and places
Artificial Intelligence Review - Special issue on integration of natural language and vision processing: recent advances
Affective computing
QuickSet: multimodal interaction for distributed applications
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Proceedings of the third annual conference on Autonomous Agents
Proceedings of the third annual conference on Autonomous Agents
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Truth is beauty: researching embodied conversational agents
Embodied conversational agents
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Embodied contextual agent in information delivering application
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
VHML - Directing a Talking Head
AMT '01 Proceedings of the 6th International Computer Science Conference on Active Media Technology
The human-computer interaction handbook
Believable agents: building interactive personalities
Believable agents: building interactive personalities
The PPP persona: a multipurpose animated presentation agent
AVI '96 Proceedings of the workshop on Advanced visual interfaces
First prototype of conversational H.C. Andersen
Proceedings of the working conference on Advanced visual interfaces
Evaluation of spoken multimodal conversation
Proceedings of the 6th international conference on Multimodal interfaces
Digital Game-Based Learning
AnswerBus question answering system
HLT '02 Proceedings of the second international conference on Human Language Technology Research
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
TSD '08 Proceedings of the 11th international conference on Text, Speech and Dialogue
Artificial Intelligence Review
Eliza meets the wizard-of-oz: blending machine and human control of embodied characters
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing a conversational agent using ontologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
A phenomenological study of facial expression animation
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows children and teenagers to interact with a conversational character impersonating the fairy tale writer H.C. Andersen (HCA). The rationale behind our system is to make kids learn about HCA's life, fairy tales and historical period while playing and having fun. We report on the character's generation and realization of both verbal and 3D graphical non-verbal output behaviors, such as speech, body gestures and facial expressions. This conveys the impression of a human-like agent with relevant domain knowledge, and distinct personality. With the educational goal in the foreground, coherent and synchronized output presentation becomes mandatory, as any inconsistency may undermine the user's learning process rather than reinforcing it.