CYC: a large-scale investment in knowledge infrastructure
Communications of the ACM
Yahoo! as an ontology: using Yahoo! categories to describe documents
Proceedings of the eighth international conference on Information and knowledge management
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
Ontology mapping: the state of the art
The Knowledge Engineering Review
Evaluation of spoken multimodal conversation
Proceedings of the 6th international conference on Multimodal interfaces
Animating an interactive conversational character for an educational game system
Proceedings of the 10th international conference on Intelligent user interfaces
EHeBby: An evocative humorist chat-bot
Mobile Information Systems - Information Assurance and Advanced Human-Computer Interfaces
Developing a Drama Management Architecture for Interactive Fiction Games
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
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We report on the benefits achieved by using ontologies in the context of a fully implemented conversational system that allows for a real-time rich communication between primarily 10 to 18 years old human users and a 3D graphical character through spontaneous speech and gesture. In this paper, we focus on the categorization of ontological resources into domain independent and domain specific components in the effort of both augmenting the agent's conversational capabilities and enhancing system's reusability across conversational domains. We also present a novel method of exploiting the existing ontological resources along with Google directory categorization for a semi-automatic understanding of user utterance on general purpose topics like e.g. movies and games.