Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Guiding interactive drama
Declarative Optimization-Based Drama Management in Interactive Fiction
IEEE Computer Graphics and Applications
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Developing a conversational agent using ontologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Textual vs. graphical interaction in an interactive fiction game
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Hi-index | 0.01 |
A growing research community is working towards employing drama management components in interactive story-based games. These components gently guide the story towards a narrative arc that improves the player's experience. In this paper we present our Drama Management architecture for real-time interactive story games that has been connected to a real graphical interactive story based on the Anchorhead game. We also report on the natural language understanding system that has been incorporated in the system and report on a user study with an implementation of our DM architecture.