Evaluation of a Drama Manager Agent for an Interactive Story-Based Game

  • Authors:
  • Andrea Corradini;Manish Mehta;Santiago Ontañón

  • Affiliations:
  • University of Southern Denmark, IFKI, Kolding, Denmark 6000;Cognitive Computing Lab, Georgia Institute of Technology, Atlanta, USA 30332-0760;Cognitive Computing Lab, Georgia Institute of Technology, Atlanta, USA 30332-0760

  • Venue:
  • ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
  • Year:
  • 2009

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Abstract

There has been a growing interest in employing drama management components in interactive fiction games. In this paper, we evaluate our drama management approach deployed in a re-implementation of the Anchorhead game. Twenty subjects, with different levels of expertise, took part in the study. We use players' feedback as a basis for guiding the personalization of the interaction. The results indicate that our Drama Manager (DM) helps in providing a better play experience. Quantitative analysis indicates that the DM causes an average subjective improvement of 12.5% of the subjects' play experience. A large value of the Pearson's product-moment coefficient also indicates a strong correlation between less experienced adventure game players and higher ratings for the inclusion of hints during gameplay. Qualitative analysis from the user interview shows that all subjects noticed the difference in playing the game with and without the DM while the former way of playing was also the preferred one. Players found the hints helpful and funny even if frustrating when they cannot be exploited for proceeding in the game.