Towards a more natural and intelligent interface with embodied conversation agent
Proceedings of the 2006 international conference on Game research and development
Information Processing and Management: an International Journal
Humorist Bot: Bringing Computational Humour in a Chat-Bot System
CISIS '08 Proceedings of the 2008 International Conference on Complex, Intelligent and Software Intensive Systems
Getting serious about the development of computational humor
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
Developing a conversational agent using ontologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
A conversational agent based on a conceptual interpretation of a data driven semantic space
AI*IA'05 Proceedings of the 9th conference on Advances in Artificial Intelligence
International Journal of Web and Grid Services
Virtual social networks online and mobile systems
Mobile Information Systems
Analysis of temporal evolution of social networks
Journal of Mobile Multimedia
Interviewer agent for cognitive task analysis
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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A conversational agent, capable to have a "sense of humor" is presented. The agent can both generate humorous sentences and recognize humoristic expressions introduced by the user during the dialogue. EHeBby is an entertainment oriented conversational agent implemented using the ALICE framework embedded into an Yahoo! Messenger client. It is characterized by two areas: a rational, rule-based area and an evocative area. The first one is based on well founded techniques of computational humor and a standard AIML KB. The second one is based on a conceptual space, automatically induced by a corpus of funny documents, where KB items and user sentences are mapped. This area emulates an associative/evocative behavior of the conversational agent, making her more attractive. EHeBby includes also an avatar that changes the face expression according to humoristic content of the dialogue.