Orchestrating a mixed reality game 'on the ground'

  • Authors:
  • Andy Crabtree;Steve Benford;Tom Rodden;Chris Greenhalgh;Martin Flintham;Rob Anastasi;Adam Drozd;Matt Adams;Ju Row-Farr;Nick Tandavanitj;Anthony Steed

  • Affiliations:
  • University of Nottingham, Nottingham UK;University of Nottingham, Nottingham UK;University of Nottingham, Nottingham UK;University of Nottingham, Nottingham UK;University of Nottingham, Nottingham UK;University of Nottingham, Nottingham UK;University of Nottingham, Nottingham UK;Blast Theory, London, UK;Blast Theory, London, UK;Blast Theory, London, UK;University College London, London, UK

  • Venue:
  • Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
  • Year:
  • 2004

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Abstract

Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ethnographic study shows how this concerted achievement extends beyond the control room to the runners on the street. This, in turn, suggests the need to 'decentralize' orchestration and develop support for collaboration 'on the ground'. The study leads to design proposals for orchestration interfaces for mobile experiences that augment situational awareness and surreptitious monitoring among mobile participants and support troubleshooting in situations where participants are disconnected or are unable to access positioning systems such as GPS.