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CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Broadcasting on-line social interaction as inhabited television
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Collaborative Systems: A Practical Guide to Ethnography
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Decentralizing the control room: mobile work and institutional order
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Interweaving mobile games with everyday life
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The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The spatial character of sensor technology
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Supporting ethnographic studies of ubiquitous computing in the wild
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments
IEEE Pervasive Computing
Developing Digital Records: Early Experiences of Record and Replay
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Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game
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Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
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Developing an augmented reality racing game
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ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Ethnography considered harmful
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Adapting ubicomp software and its evaluation
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UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
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Performing musical interaction: Lessons from the study of extended theatrical performances
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ACM Transactions on Computer-Human Interaction (TOCHI)
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MMAS'04 Proceedings of the First international conference on Massively Multi-Agent Systems
Infrastructural experiences: an empirical study of an online arcade game platform in China
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ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity
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Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ethnographic study shows how this concerted achievement extends beyond the control room to the runners on the street. This, in turn, suggests the need to 'decentralize' orchestration and develop support for collaboration 'on the ground'. The study leads to design proposals for orchestration interfaces for mobile experiences that augment situational awareness and surreptitious monitoring among mobile participants and support troubleshooting in situations where participants are disconnected or are unable to access positioning systems such as GPS.