Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Coalition formation with spatial and temporal constraints
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 3 - Volume 3
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Team reactions to voiced agent instructions in a pervasive game
Proceedings of the 2013 international conference on Intelligent user interfaces
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In this paper, we draw on serious mixed reality games as an approach to explore and design for coordination in disaster response scenarios. We introduce AtomicOrchid, a real-time location-based game to explore coordination and agile teaming under temporal and spatial constraints according to our approach. We outline the research plan to study the various interactional arrangements in which human responders can be supported by agents in disaster response scenarios in the future.