Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI'92 Proceedings of the conference on People and computers VII
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Negotiating Use: Making Sense of Mobile Technology
Personal and Ubiquitous Computing
The Well Mannered Wearable Computer
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the Concept of Group Interaction through Action in a Mobile Context
DEXA '02 Proceedings of the 13th International Conference on Database and Expert Systems Applications
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
ec(h)o: situated play in a tangible and audio museum guide
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Engaging constable: revealing art with new technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
Small details: using one device to navigate together
Proceedings of the 2008 ACM conference on Computer supported cooperative work
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In this paper we investigate the concept of pace development and management among groups of people. We explore and compare groups visiting museums, and groups virtually co-located in a mixed reality system for a museum. In considering pace, and how to design to support it, we have to consider more than the speed or location of information display. We have to also take into consideration the social formation of pace through features such as the visitors' awareness of each other's location and attention. By considering aspects of collaboratively produced pace such as presenting engagement and disengagement, we offer suggestions as to how social handling of pace might be better supported by technology.