Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Composing Interactive Music: Techniques and Ideas Using Max
Composing Interactive Music: Techniques and Ideas Using Max
Computer Music: Synthesis, Composition and Performance
Computer Music: Synthesis, Composition and Performance
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Viewpoint: Intuitive equals familiar
Communications of the ACM
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Managing UI pattern collections
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
CODES: a Web-based environment for cooperative music prototyping
Organised Sound
Mobile music technology: report on an emerging community
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
New Digital Musical Instruments: Control And Interaction Beyond the Keyboard (Computer Music and Digital Audio Series)
Designing Interfaces
Problems and Prospects for Intimate Musical Control of Computers
Computer Music Journal
FMOL: Toward User-Friendly, Sophisticated New Musical Instruments
Computer Music Journal
Evaluation of Input Devices for Musical Expression: Borrowing Tools from HCI
Computer Music Journal
Interactivity for mobile music-making
Organised Sound
Enhancing user interface design patterns with design rationale structures
Proceedings of the 27th ACM international conference on Design of communication
Becoming-sound: affect and assemblage in improvisational digital music making
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The growing popularity of mobile devices gave birth to a still emergent research field, called Mobile Music (music with mobile devices). Our particular research investigates such repurposing of ordinary mobile devices for use in musical activities. In this paper we propose the use of patterns in the design of musical interaction with these devices. We introduce the musical interaction patterns that came out of our investigation so far, and describe the exploratory prototypes which served as inspiration and, at the same time, as testbed for these proposed interaction patterns.