Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Graphics gems IV
User learning and performance with marking menus
CHI '94 Conference Companion on Human Factors in Computing Systems
Direct Least Square Fitting of Ellipses
IEEE Transactions on Pattern Analysis and Machine Intelligence
Rhythmic menus: toward interaction based on rhythm
CHI '99 Extended Abstracts on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
"Beating" Fitts' law: virtual enhancements for pointing facilitation
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target following performance in the presence of latency, jitter, and signal dropouts
Proceedings of Graphics Interface 2011
Rewarding the original: explorations in joint user-sensor motion spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using rhythmic patterns as an input method
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2012
Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions
Journal of Ambient Intelligence and Smart Environments
International Journal of Human-Computer Studies
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Design and evaluation of 3D selection techniques based on progressive refinement
International Journal of Human-Computer Studies
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We present a novel method called motion-pointing for selecting a set of visual items such as push-buttons without actually pointing to them. Instead, each potential target displays a rhythmically animated point we call the driver. To select a specific item, the user only has to imitate the motion of its driver using the input device. Once the motion has been recognized by the system, the user can confirm the selection to trigger the action. We consider cyclic motions on an elliptic trajectory with a specific period, and study the most effective methods for real-time matching such a trajectory, as well as the range of parameters a human can reliably reproduce. We then show how to implement motion-pointing in real applications using an interaction technique we call move-and-stroke. Finally, we measure the throughput and error rate of move-and-stroke in a controlled experiment. We show that the selection time is linearly proportional to the number of input bits conveyed up to 6 bits, confirming that motion-pointing is a practical input method.