Eager: programming repetitive tasks by demonstration
Watch what I do
Design issues for general-purpose adaptive hypermedia systems
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Improving SMS Usability Using Bayesian Networks
SETN '02 Proceedings of the Second Hellenic Conference on AI: Methods and Applications of Artificial Intelligence
The Active Database Management System Manifesto: A Rulebase of ADBMS Features
RIDS '95 Proceedings of the Second International Workshop on Rules in Database Systems
An Adaptive User Interface Based On Personalized Learning
IEEE Intelligent Systems
Flexible Reverse Engineering of Web Pages with VAQUISTA
WCRE '01 Proceedings of the Eighth Working Conference on Reverse Engineering (WCRE'01)
Modelling and Using Imperfect Context Information
PERCOMW '04 Proceedings of the Second IEEE Annual Conference on Pervasive Computing and Communications Workshops
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
Communications of the ACM - The disappearing computer
Migratory MultiModal interfaces in MultiDevice environments
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
User interface façades: towards fully adaptable user interfaces
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Meta-user interfaces for ambient spaces
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
The lumière project: Bayesian user modeling for inferring the goals and needs of software users
UAI'98 Proceedings of the Fourteenth conference on Uncertainty in artificial intelligence
Une approche générique pour l'adaptation dynamique des IHM au contexte
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
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In ubiquitous computing, platforms are no more limited to conventional computers: users interact with interactive spaces made of various and dynamic interaction resources (PC, PDA, phone, smartphone, etc.). In Human-Computer Interaction, plasticity denotes the capacity of User Interfaces (UIs) to withstand variations of context of use (user, platform, environment) while preserving their value. This paper presents a functional decomposition of plasticity. It focuses on the context of use, adaptation engine and user modeling. According to a Model Driven Engineering (MDE) approach, it proposes a metamodel of adaptation rules for both helping the designers in reasoning on plasticity, and sustaining an automatic instrumentation of the UI for probing the context of use, applying the reaction, and possibly revising the adaptation rules through learning.