Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Proceedings of the 1st international conference on Tangible and embedded interaction
Papiercraft: A gesture-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
Paperproof: a paper-digital proof-editing system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Iterative design and evaluation of an event architecture for pen-and-paper interfaces
Proceedings of the 21st annual ACM symposium on User interface software and technology
Designing pen-and-paper user interfaces for interaction with documents
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
NiCEBook: supporting natural note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
As we may link: a general metamodel for hypermedia systems
ER'07 Proceedings of the 26th international conference on Conceptual modeling
Letras: an architecture and framework for ubiquitous pen-and-paper interaction
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Knotty gestures: subtle traces to support interactive use of paper
Proceedings of the International Conference on Advanced Visual Interfaces
Activity or product?: drawing and HCI
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
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Pen-and-Paper Interaction (PPI) is used in an increasing number of applications to bridge the digital-physical gap between paper and interactive computer systems. We present W5, a meta-model for describing PPI, and demonstrate its expressiveness by applying it to several interaction techniques from the literature. In doing so, we derive a set of basic interaction primitives, which can be used to inform the design of development toolkits for PPI and guide interaction designers in a structured exploration of the design space. We present a proof-of-concept implementation for a PPI toolkit based on W5 in order to demonstrate the practical relevance of our findings.