Automating the design of graphical presentations of relational information
ACM Transactions on Graphics (TOG)
The visual display of quantitative information
The visual display of quantitative information
Envisioning information
A graphical filter/flow representation of Boolean queries: a prototype implementation and evaluation
Journal of the American Society for Information Science
The cost structure of sensemaking
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Animation support in a user interface toolkit: flexible, robust, and reusable abstractions
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
International Journal of Human-Computer Studies - Special issue: Interactive graphical communication
The structure of the information visualization design space
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
Starting simple: adding value to static visualisation through simple interaction
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
Interfaces for staying in the flow
Ubiquity
Evaluating Visualizations: Do Expert Reviews Work?
IEEE Computer Graphics and Applications
Baby Names, Visualization, and Social Data Analysis
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
Low-Level Components of Analytic Activity in Information Visualization
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
Software Design Patterns for Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Information Visualization: Design for Interaction (2nd Edition)
Information Visualization: Design for Interaction (2nd Edition)
Beautiful Evidence
Information Dashboard Design: The Effective Visual Communication of Data
Information Dashboard Design: The Effective Visual Communication of Data
Voyagers and voyeurs: supporting asynchronous collaborative information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a Model of Information Aesthetics in Information Visualization
IV '07 Proceedings of the 11th International Conference Information Visualization
Toward a Deeper Understanding of the Role of Interaction in Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teaching Information Visualization
Information Visualization
Process and Pitfalls in Writing Information Visualization Research Papers
Information Visualization
Direct manipulation interfaces
Human-Computer Interaction
Stacked Graphs – Geometry & Aesthetics
IEEE Transactions on Visualization and Computer Graphics
Effectiveness of Animation in Trend Visualization
IEEE Transactions on Visualization and Computer Graphics
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
mæve --- An Interactive Tabletop Installation for Exploring Background Information in Exhibitions
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Now You See It: Simple Visualization Techniques for Quantitative Analysis
Now You See It: Simple Visualization Techniques for Quantitative Analysis
Information Visualization
Visual Thinking: for Design
Interactive Data Visualization: Foundations, Techniques, and Applications
Interactive Data Visualization: Foundations, Techniques, and Applications
Temporal distortion for animated transitions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Show Me the Numbers: Designing Tables and Graphs to Enlighten
Show Me the Numbers: Designing Tables and Graphs to Enlighten
Interactive exploration of geospatial network visualization
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing collaborative interactive spaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
Interaction junk: user interaction-based evaluation of visual analytic systems
Proceedings of the 2012 BELIV Workshop: Beyond Time and Errors - Novel Evaluation Methods for Visualization
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Despite typically receiving little emphasis in visualization research, interaction in visualization is the catalyst for the user's dialogue with the data, and, ultimately, the user's actual understanding and insight into these data. There are many possible reasons for this skewed balance between the visual and interactive aspects of a visualization. One reason is that interaction is an intangible concept that is difficult to design, quantify, and evaluate. Unlike for visual design, there are few examples that show visualization practitioners and researchers how to design the interaction for a new visualization in the best manner. In this article, we attempt to address this issue by collecting examples of visualizations with 'best-in-class' interaction and using them to extract practical design guidelines for future designers and researchers. We call this concept fluid interaction, and we propose an operational definition in terms of the direct manipulation and embodied interaction paradigms, the psychological concept of 'flow', and Norman's gulfs of execution and evaluation.