Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction techniques for navigation through and manipulation of 2D and 3D data
EGVE '02 Proceedings of the workshop on Virtual environments 2002
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Exploring brick-based camera control
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
3D location-pointing as a navigation aid in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Multi-user, multi-display interaction with a single-user, single-display geospatial application
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
IEEE Computer Graphics and Applications
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Navigation modes for combined table/screen 3D scene rendering
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A taxonomy of visualization strategies for cultural heritage applications
Journal on Computing and Cultural Heritage (JOCCH)
A point-based system for local and remote exploration of dense 3D scanned models
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Editorial: Computers & Graphics journal special section on Cultural Heritage
Computers and Graphics
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Computer graphics and virtual reality technologies provide powerful tools for visualizing, documenting and disseminating cultural heritage. Virtual inspection tools have been used proficiently to show cultural artifacts either through the web or in museum exhibits. The usability of the user interface has been recognized to play a crucial role in overcoming the typical fearful attitude of the cultural heritage community towards 3D graphics. In this paper we discuss the design of the user interface for the virtual inspection of the impressive entrance of the Ripoll Monastery in Spain. The system was exhibited in the National Art Museum of Catalonia (MNAC) and it is now part of the Romanesque exhibition at the MAPFRE foundation. The MNAC is the third most visited art museum in Spain, and features the world's largest collection on Romanesque Art. We analyze the requirements from museum curators and discuss the main interface design decisions. The user interface combines (a) focus-plus-context visualization, with focus (detail view) and context (overview) being shown at separate displays, (b) touch-based camera control techniques, and (c) continuous feedback about the exact location of the detail area within the entrance. The interface allows users to aim the camera at any point of the entrance with centimeter accuracy using a single tap. We provide the results of a user study comparing our user interface with alternative approaches. We also discuss the benefits the exhibition had to the cultural heritage community.