A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
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In this paper, we present an augmented reality (AR) iPhone game for learning multiculturalism and solidarity. The subject was chosen based on a study in which participated 150 professionals. The game was designed following different design principles. The game includes several interaction forms (physical manipulation, touch-screen and accelerometer interaction). Eighty-four children from 8 to 10 years old participated in a study for checking different aspects of the game. In this paper, four of these aspects are presented: the easiness of use, the preferred interaction method, the predisposition of using AR at school for learning, and the preference about the game. From the results, 49% of participants considered that the AR device was extremely easy to play with. For interaction, the children preferred the use of the accelerometer (39%), followed by the use of AR (27%) and the tactile screen (27%). The majority of participants (91%) appreciated the possibility of incorporating AR in their learning activities at school, and 81% of the participants preferred the experience offered by the AR game over the traditional game. Finally, based on this experience, we refine several design principles for mobile AR learning games for children.