Designing the user interface (videotape)
Designing the user interface (videotape)
High-level Petri nets: theory and application
High-level Petri nets: theory and application
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A design space for multimodal systems: concurrent processing and data fusion
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Artificial Intelligence Review - Special issue on integration of natural language and vision processing: recent advances
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Readings in intelligent user interfaces
Readings in intelligent user interfaces
BUILD-IT: a planning tool for construction and design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Mutual disambiguation of recognition errors in a multimodel architecture
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Ten myths of multimodal interaction
Communications of the ACM
A fast and robust line-based optical tracker for augmented reality applications
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Perceptual user interfaces (introduction)
Communications of the ACM
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The virtual round table - a collaborative augmented multi-user environment
Proceedings of the third international conference on Collaborative virtual environments
Interaction in a collaborative augmented reality environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
User Interface Management Systems: Models and Algorithms
User Interface Management Systems: Models and Algorithms
Project Aura: Toward Distraction-Free Pervasive Computing
IEEE Pervasive Computing
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Computer
Human-computer interaction in the new millennium
ACM SIGSOFT Software Engineering Notes
An Architecture Concept for Ubiquitous Computing Aware Wearable Computers
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
OpenTracker-An Open Software Architecture for Reconfigurable Tracking based on XML
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
A Menu Interface for Wearable Computing
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Design of a Component-Based Augmented Reality Framework
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Results of a Study on Software Architectures for Augmented Reality Systems
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
Extending tuplespaces for coordination in interactive workspaces
Journal of Systems and Software - Special issue: Ubiquitous computing
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Immersive Mixed-Reality Configuration of Hybrid User Interfaces
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Interactive prototyping for ubiquitous augmented reality user interfaces
Proceedings of the 11th international conference on Intelligent user interfaces
ActionSpaces: Device Independent Places of Thought, Memory and Evolution
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
A context-aware adaptation system for spatial augmented reality
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
AR-Room: a rapid prototyping framework for augmented reality applications
Multimedia Tools and Applications
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Lessons learnt from an experience with an augmented reality iPhone learning game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Computers & Education
The effects of the size and weight of a mobile device on an educational game
Computers & Education
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Recent user interface concepts, such as multimedia, multimodal, wearable, ubiquitous, tangible, or augmented-reality-based (AR) interfaces, each cover different approaches that are all needed to support complex human–computer interaction. Increasingly, an overarching approach towards building what we call ubiquitous augmented reality (UAR) user interfaces that include all of the just mentioned concepts will be required. To this end, we present a user interface architecture that can form a sound basis for combining several of these concepts into complex systems. We explain in this paper the fundamentals of DWARF’s user interface framework (DWARF standing for distributed wearable augmented reality framework) and an implementation of this architecture. Finally, we present several examples that show how the framework can form the basis of prototypical applications.