Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Several devils in the details: making an AR application work in the airplane factory
IWAR '98 Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes
Evaluating software architectures: methods and case studies
Evaluating software architectures: methods and case studies
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
Personal and Ubiquitous Computing
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