Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
CamBall: augmented networked table tennis played with real rackets
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
Using a mobile phone for 6 DOF mesh editing
Proceedings of the 8th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Developing an augmented reality racing game
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
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We present a table tennis game implemented for Symbian OS Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstrates how the integrated cameras are already usable for interaction on mobile phones, with real time performance. Data communication between the phones is handled using Bluetooth, but the implementation would allow for using slower radio links too.