Collaborative gaming in augmented reality
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Proceedings of the international conference on Advances in computer entertainment technology
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A physical three-way interactive game based on table tennis
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
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Multimedia Tools and Applications
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ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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AI'06 Proceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hardware is required except for the web cameras. The pose of the rackets is computed by marker detection from the image. The players see each other in the camera image, which is streamed real time over the network. The multicast implementation enables a network audience to view the game, too.