Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
The invisible train: a collaborative handheld augmented reality demonstrator
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Easy to use and incredibly difficult: on the mythical border between interface and gameplay
Proceedings of the 4th International Conference on Foundations of Digital Games
Art of defense: a collaborative handheld augmented reality board game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Interference avoidance in multi-user hand-held augmented reality
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Pre-patterns for designing embodied interactions in handheld augmented reality games
ISMAR-AMH '11 Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
The Design of Everyday Things
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In this paper, we introduce NerdHerder, a mobile game with an augmented reality interface. The game's premise is that you are hired as an IT manager, and your job is to use ""management skills"" to get the nerd employees back to work in their cubicles. The core game mechanic relies on the physical position and movement of the handheld device in relation to the physical-digital game world. NerdHerder creatively integrates puzzle-solving and motion-based action with a mobile Augmented Reality interface. This paper introduces the system implementation, design process and design rationales of the game. More information about the game can be found on www.MicroNerd.net.