Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Art of defense: a collaborative handheld augmented reality board game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
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The integration of post-wimp computer interfaces arises as an alternative to meet individual limitations of each one, considering both interaction components and feedbacks to users. Tangible interfaces can present restrictions referring to physical space on tabletop architectures, which limits the manipulation of objects and deprecates the interactive process. Hence, this paper proposes the integration of techniques of mobile Augmented Reality with tabletop tangible architecture for blending real and virtual components on its surface, aiming to make the interactive process richer, seamless and more complete.