Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Virtual humans for validating maintenance procedures
Communications of the ACM - How the virtual inspires the real
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Incorporating dynamic real objects into immersive virtual environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Technical Section: Scaffolded learning with mixed reality
Computers and Graphics
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Impact of Flow and Brand Equity in 3D Virtual Worlds
Journal of Database Management
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In hybrid environments, where real and virtual overlap, participants naturally see, touch, and manipulate the object at hand.