Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
The perception of walking speed in a virtual environment
Presence: Teleoperators and Virtual Environments
Scene-motion thresholds during head yaw for immersive virtual environments
ACM Transactions on Applied Perception (TAP)
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We examined human perception of head-referenced image motion during concurrent head movement. The visual stimulus was a checkerboard image in a head mounted display that moved from side-to-side. Observers rated the magnitude of the checkerboard motion while either rotating their head about a vertical axis (yaw), about a horizontal axis (pitch), or holding it still. In Experiment 1, we tested four image oscillation frequencies (0.25, 0.5, 1, and 2 Hz) while holding the head motion frequency constant at 0.5 Hz. In Experiment 2, we tested three head motion frequencies (0.25, 0.5, and 1 Hz) while holding the image oscillation frequency constant at 1 Hz. Across all image and head motion frequencies, perceptual sensitivity to image motion was reduced by about 45% during horizontal head movement. During vertical head movement, perceptual sensitivity was reduced by about 25% when head and image motion were of the same frequency. Compared with when the head was still, horizontal and vertical head movements produced a downward shift of about 10% in overall motion magnitude estimation response. Findings from this study provide virtual environment developers with a quantitative description of the influence of concurrent head movement on the perception of frontoparallel image motion.