Designing for usability: key principles and what designers think
Communications of the ACM
The design of virtual environments
The design of virtual environments
Communications of the ACM
ACM SIGCHI Bulletin - Special celebration issue: 50 years of ACM
Software engineering of virtual worlds
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
VRID: a design model and methodology for developing virtual reality interfaces
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Editorial: user centred design and implementation of virtual environments
International Journal of Human-Computer Studies
Informing the design of a virtual environment to support learning in children
International Journal of Human-Computer Studies
A toolset supported approach for designing and testing virtual environment interaction techniques
International Journal of Human-Computer Studies
Software Engineering: A Practitioner's Approach
Software Engineering: A Practitioner's Approach
Modeling virtual object behavior within virtual environment
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Design for presence: a structured approach to virtual reality system design
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
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From its characteristics, software systems with user interfaces based on Virtual Reality technology possess bigger complexity in its process of development, which, in this way, must be supported by more specific methodologies. However, it is noticed that the development process of these systems is presented like a line of research to be studied, since it needs to be better analyzed.This work presents an including vision of the development process of software systems with user interfaces based on Virtual Reality technology from the viewpoint of the Human-Computer Interaction, analyzing some methodologies found in literature directed to the development of these systems.