Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The process of developments of systems with RV under the optic of IHC
Proceedings of the Latin American conference on Human-computer interaction
The value of a virtual environment for learning about narrative
ACM SIGGROUP Bulletin
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Designing software for young children: theoretically grounded guidelines
Proceedings of the 2004 conference on Interaction design and children: building a community
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Exploring the design space of robots: Children's perspectives
Interacting with Computers
FearNot! Involving Children in the Design of a Virtual Learning Environment
International Journal of Artificial Intelligence in Education
Designing technology for young children: what we can learn from theories of cognitive development
Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
Sniff: designing characterful interaction in a tangible toy
Proceedings of the 8th International Conference on Interaction Design and Children
Exploring the specification of haptic interaction
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
User centred methods for gathering VR design tool requirements
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Lost in space? Cognitive fit and cognitive load in 3D virtual environments
Computers in Human Behavior
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