Effect of GSS on knowledge acquisition
Information and Management
Measurement of presence and its consequences in virtual environments
International Journal of Human-Computer Studies
A test of task-technology fit theory for group support systems
ACM SIGMIS Database
Social influence within immersive virtual environments
The social life of avatars
Virtual Reality: Through the New Looking Glass
Virtual Reality: Through the New Looking Glass
Informing the design of a virtual environment to support learning in children
International Journal of Human-Computer Studies
Testing Media Richness Theory in the New Media: the Effects of Cues, Feedback, and Task Equivocality
Information Systems Research
Communication and Trust in Global Virtual Teams
Organization Science
Evaluating the Impact of Dss, Cognitive Effort, and Incentives on Strategy Selection
Information Systems Research
Neural Networks - 2004 Special issue Vision and brain
Augmented Reality Projects in the Automotive and Aerospace Industries
IEEE Computer Graphics and Applications
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
The contingent effects of leadership on team collaboration in virtual teams
Computers in Human Behavior
Avatar-based innovation: Consequences of the virtual co-creation experience
Computers in Human Behavior
Computers in Human Behavior
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In this paper, we explore how visual representations of information in 3D virtual environments (3DVEs) supports both individual and shared understanding, and consequently contribute to group decision making in tasks with a strong visual component. We integrate insights from cognitive fit theory and cognitive load theory in order to formulate hypotheses about how 3DVEs can contribute to individual understanding, shared understanding, and group decision making. We discuss the results of an experiment in which 192 participants, in 3-person teams, were asked to select an apartment. As proposed by cognitive fit theory, our results indicate that 3DVEs are indeed more effective in supporting individual understanding than 2D information presentations. Next, in line with cognitive load theory, the static presentation of 3D information turns out to be more effective in supporting shared understanding and group decision making than an immersive 3DVE. Our results suggest that although the 3DVE capabilities of realism, immersion and interactivity contribute to individual understanding, these capabilities combined with the interaction and negotiation processes required for reaching a shared understanding (and group decision), increases cognitive load and makes group processes inefficient. The implications of this paper for research and practice are discussed.