Pictoplasm
Informing the design of a virtual environment to support learning in children
International Journal of Human-Computer Studies
The Ambient Horn: designing a novel audio-based learning experience
Personal and Ubiquitous Computing
Minimalism in ubiquitous interface design
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sprock-it: a physically interactive play system
Proceedings of the 6th international conference on Interaction design and children
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The tiresias effect: feedforward using light versus temperature in a tangible user interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
How do you play with a robotic toy animal?: a long-term study of Pleo
Proceedings of the 9th International Conference on Interaction Design and Children
Steps toward child-designed interactive stuffed toys
Proceedings of the 10th International Conference on Interaction Design and Children
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This paper presents a design case of an interactive, tangible toy dog called Sniff that through the use of wireless technology gives auditory and tactile feedback from tagged objects in the world. By focusing on non-visual interactive qualities the project aims to engage with the particular needs of children with sight impairment, but also for inclusion across a range of user abilities and age. Sniff has been developed through an interleaved concept, product and prototype design process that has resulted in a highly characterful soft toy that supports playful activities. The design findings relate the importance of physical prototyping in design of embodied interactions and reflections on the role of character and abstraction in interaction design.