Icons at the interface: their usefulness
Interacting with Computers
Debugging parallel programs using sound
PADD '91 Proceedings of the 1991 ACM/ONR workshop on Parallel and distributed debugging
An evaluation of earcons for use in auditory human-computer interfaces
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Data Sonification and Sound Visualization
Computing in Science and Engineering
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Sniff: designing characterful interaction in a tangible toy
Proceedings of the 8th International Conference on Interaction Design and Children
Experimenting with Sound Immersion in an Arts and Crafts Museum
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
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The Ambient Horn is a novel handheld device designed to support children learning about habitat distributions and interdependencies in an outdoor woodland environment. The horn was designed to emit non-speech audio sounds representing ecological processes. Both symbolic and arbitrary mappings were used to represent the processes. The sounds are triggered in response to the children’s location in certain parts of the woodland. A main objective was to provoke children into interpreting and reflecting upon the significance of the sounds in the context in which they occur. Our study of the horn being used showed the sounds to be provocative, generating much discussion about what they signified in relation to what the children saw in the woodland. In addition, the children appropriated the horn in creative ways, trying to ‘scoop’ up new sounds as they walked in different parts of the woodland.