SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pattern-oriented software architecture: a system of patterns
Pattern-oriented software architecture: a system of patterns
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
Object models (2nd ed.): strategies, patterns, and applications
Object models (2nd ed.): strategies, patterns, and applications
Understanding UML: the developer's guide: with a Web-based application in Java
Understanding UML: the developer's guide: with a Web-based application in Java
Pattern hatching: design patterns applied
Pattern hatching: design patterns applied
The Unified Modeling Language user guide
The Unified Modeling Language user guide
The Unified Modeling Language reference manual
The Unified Modeling Language reference manual
The generic graph component library
Proceedings of the 14th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
3D user interfaces with Java 3D
3D user interfaces with Java 3D
Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics
Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics
The Java 3D API Specification
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Extensible approach to the virtual worlds editing
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
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We introduce a novel design architecture for scene graph based applications. A model is based on GoF design patterns with respect to reusability and maintenance. With integration of patterns into the construction of a scene graph, the scene's description can be easily extended by new features, as new types of scene graph attributes, spatial data structures and geometries. The proposed model supports efficient traversal of a scene graph based on unified interfaces of scene graph nodes. It offers generic yet sufficiently low-level framework usable by a wide range of various rendering strategies.