Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
HCSM: a framework for behavior and scenario control in virtual environments
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Directable behavior models for virtual driving scenarios
Transactions of the Society for Computer Simulation International - Special issue: multi-agent systems and simulation
Proceedings of the third annual conference on Autonomous Agents
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
DIVIPRO: Distributed Interactive VIrtual PROtotoyping
ACM SIGGRAPH 2002 conference abstracts and applications
Gnu/Maverik: A Microkernel for Large-Scale Virtual Environments
Presence: Teleoperators and Virtual Environments
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A growing range of applications can benefit fromDistributed Virtual Environments (DVEs), from CAD to e-learning,and in a variety of sectors from entertainment toscientific simulations. Developing such projects ischallenging because writing real-time software incomputer graphics, distributed applications andbehavioural simulations is technically difficult andbecause no comprehensive design methodologies have putthe emphasis on the integration of complex and variedbehaviours in distributed applications.We believe that by outlining the common mechanisms ofbehavioural simulation, by defining a model ofcommunication between behavioural modules, and byimplementing a scaleable framework for the compositionand simulation of distributed behaviours, the task of theVR developer will be made easier, more focused andmore robust.