Multi-platform online game design and architecture

  • Authors:
  • JungHyun Han;Ingu Kang;Chungmin Hyun;Jong-Sik Woo;Young-Ik Eom

  • Affiliations:
  • Department of Computer Science and Engineering, Korea University, Seoul, Korea;Department of Computer Science and Engineering, Korea University, Seoul, Korea;Department of Computer Science and Engineering, Korea University, Seoul, Korea;Korea Game Development and Promotion Institute, Ministry of Culture and Tourism, Seoul, Korea;School of Information and Communications Engineering, Sungkyunkwan University, Suwon, Korea

  • Venue:
  • INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
  • Year:
  • 2005

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Abstract

Contemporary Multi-player online games (MOGs) support only a single game platform. Our research goal is to provide an MOG service to ‘users from different platforms.’ This paper presents the architecture of the world-wide first multi-platform online game, which consists of 3D game engines and a multi-platform game server. The experimental results through the prototype implementation show the feasibility of simultaneously supporting multiple game platforms.