Surface Reflection: Physical and Geometrical Perspectives
IEEE Transactions on Pattern Analysis and Machine Intelligence
Physically-based models for the reflection, transmission and subsurface scattering of light by smooth and rough surfaces, with applications to realistic image synthesis
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Image-based BRDF measurement including human skin
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a discrete-ordinate solution of the equation of radiative transfer. This approach is orders of magnitude faster than a Monte Carlo simulation and does not suffer from any noisy artifacts. By fitting low order splines to our results we are able to build analytical shaders. This is highly desirable since animators typically want to texture map the parameters of such a shader for higher realism. We apply our model to the important problem of rendering human skin. Our model does not seem to have appeared before in the optics literature. Most previous models did not handle rough surfaces at the skin's boundary. Also we introduce a simple analytical bidirectional transmittance distribution function (BTDF) for an isotropic rough surface by generalizing the Cook-Torrance model.