Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Graphical modeling and animation of ductile fracture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
GRIN'01 No description on Graphics interface 2001
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Physically Based Simulation of Cracks on Drying 3D Solids
CGI '04 Proceedings of the Computer Graphics International
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
ACM Transactions on Graphics (TOG)
Efficient editing of aged object textures
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
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The visual effects of synthetic objects and environments from modern video games and movies require an impressive amount of detail to properly duplicate their real world equivalents. Among these details, effects produced by aging are particularly hard to handle, and adding them is significantly time-consuming. Existing methods such as physically based and empirical simulations are not suitable for artists since they require the manipulation of complex physical parameters, and their results are difficult to control. Our approach offers a framework for quickly adding aging effects based on a simple example. By defining an aging recipe based on local properties, an artist can easily apply similar effects to different objects or to multiple occurrences of the same object. Also, when aging patterns consist of simple color variations, we propose a color-independent process capable of producing various colorations of the same effect from a single example.