SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Advanced animation and rendering techniques
Advanced animation and rendering techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Teaching computer graphics using RenderMan
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
A contrast-based scalefactor for luminance display
Graphics gems IV
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Ray tracing: a means to motivate students in an introductory graphics course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
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The camera has long served as a metaphor for teaching three-dimensional graphics in introductory computer graphics courses. We extend this metaphor to include the complete photographic pipeline as a framework for teaching image synthesis in a second graphics course. We present the correspondence between photographic processes and areas of study in image synthesis, and discuss the success of using this framework in an image synthesis course at our university for the past 3 years.