The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Teaching introductory and advanced computer graphics using micro-computers
SIGCSE '89 Proceedings of the twentieth SIGCSE technical symposium on Computer science education
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
An introduction to ray tracing
An introduction to ray tracing
Considerations in teaching a two quarter computer graphics sequence
ACM SIGGRAPH Computer Graphics
Object-oriented ray tracing: a comparison of C++ versus C implementations
Computer graphics using object-oriented programming
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Color image quantization for frame buffer display
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Computer graphics curriculum: time for a change?
ACM SIGGRAPH Computer Graphics
The art and science of computer graphics: a very depth-first approach to the non-majors course
SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
Approaches to teaching introductory computer graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Integrating introductory courses in computer graphics and animation
SIGCSE '95 Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education
Integrating World Wide Web technology into undergraduate education
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
Virtual photography: a framework for teaching image synthesis
SIGGRAPH '04 ACM SIGGRAPH 2004 Educators program
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
Teaching introductory computer graphics with the processing language
Journal of Computing Sciences in Colleges
Interactive tools in the graphics classroom
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Toward a Singleton Undergraduate Computer Graphics Course in Small and Medium-sized Colleges
ACM Transactions on Computing Education (TOCE)
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A computer graphics course is extremely hardware system dependent, even more than most computer science courses. To produce high quality graphics images requires a high resolution system with extensive color capability and a fast cpu. Fortunately, the computer graphics capabilities of inexpensive systems have continued to increase. As this trend continues we need to consider changing the way we teach our computer graphics courses. In this paper I discuss a major shift in my teaching methods in the past year. Whereas, previously my students developed their own programs to create images, I have switched to the use of the Pixar RenderMan graphics package in the second graphics course and use it at the end of the first graphics course. I will discuss the rational for this change, mine and the students' experiences with it, and future planned modifications of the courses.