A workshop on computer graphics for undergraduate faculty
ACM SIGGRAPH Computer Graphics
Teaching computer graphics using RenderMan
SIGCSE '92 Proceedings of the twenty-third SIGCSE technical symposium on Computer science education
Ray tracing: a means to motivate students in an introductory graphics course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
uisGL: a C++ library to support graphics education
ACM SIGGRAPH Computer Graphics - Special issue: focus: computer graphics education
Teaching 3D modeling and simulation: virtual kelp forest case study
Proceedings of the seventh international conference on 3D Web technology
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Computer graphics is a field driven by technology. Whereas the technology has changed enormously in the past 15 years, the way most computer science faculty teach computer graphics courses has not changed. The authors believe that faculty should seriously consider changing the content and approach of their computer graphics courses, and in this paper we discuss the rationale for the change and our recomendation for a new course. Note that Maria Larrondo-Petrie organized a panel session on this topic for the SIGGRAPH '94 conference (with panelists Jack Bresenham, John Lansdown, Cary Laxer and Scott Owen).