Wavelength selection for synthetic image generation
Computer Vision, Graphics, and Image Processing
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Deriving Spectra from Colors and Rendering Light Interference
IEEE Computer Graphics and Applications
An Adaptive Representation of Spectral Data for Reflectance Computations
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Visualization of Optical Phenomena Caused by Multilayer Films with Complex Refractive Indices
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
A Testbed for Realistic Image Synthesis
IEEE Computer Graphics and Applications
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Rendering the structural color of natural objects or modern industrial products in the 3D environment is not possible with RGB-based graphics platforms and software and very time consuming, even with the most efficient spectra representation based methods previously proposed. Our framework allows computing full spectra light object interactions only when it is needed, i.e. for the part of the scene that requires simulating special spectra sensitive phenomena. Achieving the rendering of complex scenes with both the full spectra and RGB light and object interactions in a ray-tracer costs only some additional fractions of seconds. To prove the efficiency of our framework, we implemented a “Multilayer Film” in a simple ray-tracer. However, the framework is convenient for any complex lighting model, including diffraction or fluorescence.