Triangulation of scattered data in 3D space
Computer-Aided Design
Cubic spline fitting using data dependent triangulations
Computer Aided Geometric Design
Vertex based data dependent triangulations
Computer Aided Geometric Design
Computing optimal triangulations using simulated annealing
Selected papers of the international symposium on Free-form curves and free-form surfaces
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Digital Image Warping
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Parallel Delaunay triangulation based on circum-circle criterion
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
SVG rendering of real images using data dependent triangulation
Proceedings of the 20th spring conference on Computer graphics
A directionally adaptive edge anti-aliasing filter
Proceedings of the Conference on High Performance Graphics 2009
Technical Section: Parallel GPU-based data-dependent triangulations
Computers and Graphics
Mesh Topological Optimization for Improving Piecewise-Linear Image Registration
Journal of Mathematical Imaging and Vision
On digital image representation by the delaunay triangulation
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
A proper choice of vertices for triangulation representation of digital images
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Contour Stencils: Total Variation along Curves for Adaptive Image Interpolation
SIAM Journal on Imaging Sciences
Research on 3d object rounding photography systems and technology
ICICA'12 Proceedings of the Third international conference on Information Computing and Applications
Hi-index | 0.00 |
This article presents an algorithm for digital image reconstruction based on data dependent triangulation. The method enables resampling operations, such as magnification, to create images that are generally of higher quality than those obtained through traditional bilinear or bicubic spline reconstruction. The article presents a new cost function that is invariant to the intensity range. Also, an improved optimization algorithm is presented for data-dependent triangulation -based on a strategy called "look-ahead"-that performs better than Lawson 's edge-swapping algorithm.